文章作者: Aras Pranckevičius

Coming in 3.2: mobile graphics optimizations

一月 18, 201136

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... 阅读更多

Shader Compilation for Multiple Platforms

十月 20, 20106

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... 阅读更多

Unity 3 technology – Surface Shaders

七月 17, 201039

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... 阅读更多

Summer of Code: Terrain Toolkit Released!

二月 23, 201019

This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains... 阅读更多

Four years ago today…

一月 4, 201012

...I took a plane to Copenhagen. Well ok, it all started a bit before: (更多…) 阅读更多

Fridays Are For Fun!

十一月 18, 20098

At end of April 2009, Joachim sent this out to all developers at Unity: We want to try one more thing... On Friday work on something cool. ... 阅读更多

Summer of Code: Progress of Terrain Erosion Tools

八月 23, 20097

This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... 阅读更多

Presentations from Assembly 2009 demo party

八月 20, 20094

We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... 阅读更多

Fixed function T&L in vertex shaders: implemented

六月 10, 20094

Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... 阅读更多

Blast from the recent past – Unity 2.5

五月 16, 20091

For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first versio... 阅读更多

Hardware of the casual gamer, launched

八月 28, 20084

Almost a month ago I said we're preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hws... 阅读更多

Hardware of the casual gamer

八月 1, 200822

Pretty much everyone knows Valve's hardware survey - it's a very valuable resource that shows what hardware the typical "hardcore PC gamer" ... 阅读更多

Terrain lighting & shadows, and the road towards it

四月 14, 20085

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... 阅读更多