文章作者: Blaine Pascu

Community Component – Game breakdowns, visual effects, shaders, and falcons

四月 20, 201913

It’s time for another Community Component! Our blog series where we showcase resources, tutorials, and amazing projects that come from the U... 阅读更多

Community Component – Parallax effects, beat detection, beautiful games, and art studies

四月 6, 20193

Sit back, relax, and enjoy some of what’s going on in the community. Today we're digging into some resources to help you with parallax effec... 阅读更多

The Unity Awards 2018: Celebrating creators

八月 17, 20189

The Unity Awards are one of our favorite events of the year, and we’re excited to be bringing them to you again this year! These awards are ... 阅读更多

Global Game Jam 2018: Bringing the community into our offices

二月 2, 20186

Every year, we are inspired by the creativity and community focus that comes out of jam sites around the world. This creativity inspired us ... 阅读更多

Neon Challenge: Cinemachine & Timeline community resources

十二月 9, 2017

Last week, we announced the Neon Challenge, a real-time environment art challenge inspired by Veselin Efremov’s project, Neon. A project tha... 阅读更多

EVO Highlight – Icons: Combat Arena by Wavedash Games

七月 17, 2017

Wavedash Games, a studio that has their foundation in the grassroots scene of platform fighters, are developing their first title, Icons: Co... 阅读更多

Made With Unity: Fighting the World at EVO 2017

七月 14, 20171

Today kicks off this year's largest and longest running fighting game tournament in the world, EVO 2017. The event brings in competitors fro... 阅读更多

Empowering Creators – Community Summit 2017

六月 19, 20172

We’ve just recently wrapped up our first Unity Community Summit here at our San Francisco office with a handful of our amazing community mem... 阅读更多