文章作者: Brandi House

Navigating Unity’s multiplayer Netcode transition

As many of you know, we put UNet into maintenance mode because we believe there is a better way forward with our new connected games stack. ... 阅读更多

六月 13, 201966

Multiplayer Connected Games: First steps forward

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... 阅读更多

九月 12, 201848

Evolving multiplayer games beyond UNet

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... 阅读更多

八月 2, 2018104