文章作者: Brandi House

Accelerating Unity’s new GameObjects multiplayer networking framework

十二月 3, 202019

The open source MLAPI project joins the Unity family. Read on to discover some of the changes you can expect as we build Unity’s first-party... 阅读更多

Choosing the right netcode for your game

九月 8, 202042

We evaluated and researched today’s most popular netcode frameworks for multiplayer games to inform your decision.  Updated on 21st October... 阅读更多

Navigating Unity’s multiplayer Netcode transition

六月 13, 201966

This blog was last updated, 27th April 2020. As many of you know, we put UNet into maintenance mode because we believe there is a better wa... 阅读更多

Multiplayer Connected Games: First steps forward

九月 12, 201848

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... 阅读更多

Evolving multiplayer games beyond UNet

八月 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... 阅读更多