文章作者: Brett Bibby

There’s method to the (Hack Week) madness

Since the early days of Unity more than a decade ago, we have had a long-standing tradition of bringing our widely-dispersed engineering org... 阅读更多

五月 22, 201710

Unity 5.6 wraps Unity 5 cycle, what’s next in 2017

We’ve just announced availability of the Unity 5.6 beta,  and we are planning to release 5.6 in March 2017. We can confirm now that 5.6 will... 阅读更多

十二月 13, 2016109

Building and Maintaining Value for Developers

It’s hard to believe, but there’s less than a week left until Unite! We’re very excited to meet so many of you, and we’ll have more develope... 阅读更多

八月 14, 201481

A good workflow to smoothly import 2D content into Unity, Part II: Importing

Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the fi... 阅读更多

五月 23, 201320

A good workflow to smoothly import 2D content into Unity, Part I: authoring and exporting

Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our ... 阅读更多

五月 17, 201330