文章作者: Brett Bibby

There’s method to the (Hack Week) madness

五月 22, 201710

Since the early days of Unity more than a decade ago, we have had a long-standing tradition of bringing our widely-dispersed engineering org... 阅读更多

Unity 5.6 wraps Unity 5 cycle, what’s next in 2017

十二月 13, 2016109

We’ve just announced availability of the Unity 5.6 beta,  and we are planning to release 5.6 in March 2017. We can confirm now that 5.6 will... 阅读更多

Building and Maintaining Value for Developers

八月 14, 201481

It’s hard to believe, but there’s less than a week left until Unite! We’re very excited to meet so many of you, and we’ll have more develope... 阅读更多

A good workflow to smoothly import 2D content into Unity, Part II: Importing

五月 23, 201320

Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the fi... 阅读更多

A good workflow to smoothly import 2D content into Unity, Part I: authoring and exporting

五月 17, 201330

Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our ... 阅读更多