文章作者: Christophe Riccio

Stripping scriptable shader variants

五月 14, 201820

Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... 阅读更多

Linear Rendering Support with WebGL 2.0

七月 17, 20179

阅读更多

Linear Rendering Support on Android and iOS

十二月 7, 201622

One of the new features in Unity 5.5 is linear rendering on Android and iOS. With linear rendering, you're sure that the inputs, the outputs... 阅读更多