文章作者: Dan Miller

Unity’s Handheld AR Ecosystem: AR Foundation, ARCore and ARKit

+2 十二月 18, 201818

A lot has happened since we first announced the AR Foundation package for multi-platform handheld AR development. We want to take this oppor... 阅读更多

How ARCore enables you to create brand new types of user interaction (Part III)

+1 五月 1, 20181

In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a ... 阅读更多

How ARCore enables you to create brand new types of user interaction (Part II)

+1 四月 6, 20181

In Part I of our ARCore series, we shared some creative ideas on how you can use capabilities like light estimation to unlock new forms of u... 阅读更多

How ARCore enables you to create brand new types of user interaction

三月 7, 20186

AR frameworks unlock new types of gameplay and user interaction. Here are some practical ideas to inspire you to start building. We encourag... 阅读更多