Terry Drever is traveling the world, and he funds his here-today-gone-in-a-few-months lifestyle exclusively by selling a portfolio of assets... 阅读更多
文章作者: Daniel Bratcher
What makes someone with a highly successful career as an Environment Artist, Lead Artist and Art Director on AAA titles decide to make the j... 阅读更多
不知不觉中,Unity Asset Store 已经诞生了四年了!今天,是Asset Store的生日,让我们一起感谢那些始终致力于制作分享资源的开发者们,正是因为你们,才让Unity Asset Store成长、成熟,从而成为开发者们不可或缺的资源商店。 在这个瞬息万变的... 阅读更多
Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... 阅读更多
Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... 阅读更多
Facts about Christian: Favorite games: Old-school shooters, mostly Quake 1, Team Fortress, and Bioshock Favorite GA tool: Heatmaps Favori... 阅读更多
Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... 阅读更多
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