文章作者: Daniel Bratcher

Traveling the world with the Asset Store

五月 18, 20154

Terry Drever is traveling the world, and he funds his here-today-gone-in-a-few-months lifestyle exclusively by selling a portfolio of assets... 阅读更多

VR pioneers Owlchemy Labs

五月 15, 20157

Owlchemy Labs work at the frontier of VR development. Which, you could say, puts them at the frontier of the frontier of game development. A... 阅读更多

From Art Director to Asset Store Publisher

四月 16, 201516

What makes someone with a highly successful career as an Environment Artist, Lead Artist and Art Director on AAA titles decide to make the j... 阅读更多

Unity Multiplayer in Super Dungeon Bros

四月 14, 201514

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... 阅读更多

Upgrading MUD to Unity 5

四月 8, 20152

Those of us who were around back in the day all remember M.U.Ds. Multiplayer realtime fantasy worlds that, at any rate initially, had to be ... 阅读更多

Sharing and learning with the Toronto Unity User Group

十二月 15, 20141

When Adam Proctor of Uken Games started the Toronto Unity User Group in August 2013, fifty people arrived for the first meetup. Just sixteen... 阅读更多

Unity Asset Store四周年生日!中文版上线在即!

十一月 4, 201417

不知不觉中,Unity Asset Store 已经诞生了四年了!今天,是Asset Store的生日,让我们一起感谢那些始终致力于制作分享资源的开发者们,正是因为你们,才让Unity Asset Store成长、成熟,从而成为开发者们不可或缺的资源商店。 在这个瞬息万变的... 阅读更多

The student and the Asset Store extension

十月 15, 201410

Not every publisher sets out with a clear plan to make an Asset Store product. If you have a half-finished extension lying around, or some c... 阅读更多

The hobbyist and the Asset Store – success with Stealth

九月 30, 201421

Set yourself a goal. You have a year to make a game by working on your own in your spare time. How far can you get? After 15 months, Nicola... 阅读更多

Game Metrics: Their True Nature and What You Shouldn’t Live Without

十二月 5, 20137

Facts about Christian: Favorite games: Old-school shooters, mostly Quake 1, Team Fortress, and Bioshock Favorite GA tool: Heatmaps Favori... 阅读更多

Cutting edge AAA shading technology for all

十一月 21, 201326

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... 阅读更多

Broaden your reach with multiplatform publishing

五月 15, 20135

Designing content for multiple platforms becomes far easier if you think a few things through before you start. If you get your processes ri... 阅读更多

Unity at GDC 2013

三月 19, 20137

Of course, things weren’t always like this here at Unity. We’ve come a long way since we first exhibited 7 years ago. Back in 2007, we had a... 阅读更多