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各位好,就如大家所知道的,最近Unity在市场上有了一些比较大的动作。我们开始跟一些很棒的企业合作,并投入许多的精力及资源去发展相关的技术,帮助各位在开发游戏时,能够更有效率地去做开发;而在各位的游戏开发完成后准备好上线时,我们也能够帮助你的游戏跟质量好的受众做连接。 这些... 阅读更多
Brendan Iribe今天带来很多好消息,他在Oculus Connect论坛的演说中宣布我们两家公司更扩大了合作关系,确保Unity在全部的开发社群更普及。意思就是说,往后不管你用Unity Free或是Unity Pro,你都可以透过Oculus眼镜来建立超酷的VR体验,... 阅读更多
(Edit: There have been a few questions about the Pro nature of these tools. To clarify, it is not necessary to own Unity Pro to take advanta... 阅读更多
We’re incredibly proud of our engine and development tools. We’re so pleased with where they are and where they’re going, that it would be e... 阅读更多
10 short years ago, Unity was just 3 guys in a basement trying to create tech to enrich the lives of developers. Who would have thought tha... 阅读更多
You will be blown away. Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithr... 阅读更多
That’s how we find ourselves here today, announcing that Unity is acquiring Applifier in order to integrate its incredible Everyplay and Gam... 阅读更多
Unity and Microsoft will now be working together to bring the Xbox One deployment add-on to all developers registered with the ID@Xbox prog... 阅读更多
Just over a year ago there were a million Unity enthusiasts around the world. As of June 22 this year, there are now 2 million of you. Holy ... 阅读更多
Today at Microsoft’s annual Build conference, a strategic partnership was announced between Unity and Microsoft. That means support for thei... 阅读更多
Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their cr... 阅读更多
This May 21 – 22, we’re throwing the first Unite Nordic, a regional Unity developers’ conference in Malmo, Sweden. It’s an event we’re parti... 阅读更多
As of today, we will stop selling Flash deployment licenses. We will continue to support our existing Flash customers throughout the 4.x cy... 阅读更多
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用于实现游戏的制作、运营和变现等的完整解决方案。
通过将您的 BIM 数据转换为实时 3D 来做出更好的决策。
制作与现实世界完全融合的智能增强现实体验。
使用 AI 辅助美术效果创建超逼真世界,加快您的工作流程。
用于将 Unity 项目构建卸载到网络硬件上的许可解决方案。