文章作者: Ethan Bruins

Cinemachine for 2D: Tips and Tricks

Have you been working on a camera system for your 2D game for ages and wish there was something like Cinemachine for 2D? Not many people kno... 阅读更多

七月 17, 20184

Procedural patterns to use with Tilemaps – (Part II)

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... 阅读更多

六月 7, 20183

Procedural patterns you can use with Tilemaps (Part I)

Many creators have used procedural generation to add some diversity to their game. Some notable mentions include the likes of Minecraft, or ... 阅读更多

五月 29, 20187