文章作者: Erland Körner

Working with Physically-Based Shading: a Practical Approach

二月 18, 201535

Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... 阅读更多

Teleporter demo

五月 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... 阅读更多