文章作者: Jesper Mortensen

Enlighten will be replaced with a robust solution for Baked and Real-time GIobal Illumination

七月 3, 201963

Unity is required to remove Enlighten but will continue support as-is through 2020 LTS. We have a robust replacement for Enlighten Baking wi... 阅读更多

In Development – Progressive Lightmapper

九月 28, 201656

We’ve been hard at work on the Progressive Lightmapper since we first showed it at GDC in March. Please watch the video below for a quick in... 阅读更多

Awesome realtime Global Illumination demo

十一月 5, 201548

We've teamed up with Alex Lovett again and built a demo using the realtime GI features in Unity 5. 阅读更多

@Heliosdoublesix does Arch-viz with realtime Global Illumination

二月 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... 阅读更多

Global Illumination in Unity 5

九月 18, 201465

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Iterative baking of Occlusion and NavMeshes

十一月 30, 201215

A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data. Wouldn... 阅读更多

Shuriken – World Particle Collision

十一月 18, 201216

With Unity 4.0 we are adding support for world particle collsion detection. It's quite awesome and very fast. We spent a lot of time ... 阅读更多