文章作者: Joachim Ante

Updated Terms of Service and commitment to being an open platform

一月 16, 201961

We've been building Unity for 15 years with the vision of creating an open and accessible tool to enable creators to build whatever you can ... 阅读更多

Our response to Improbable’s blog post (and why you can keep working on your SpatialOS game)

一月 10, 2019255

Improbable published a blog post regarding their relationship with Unity earlier today. Improbable’s blog is incorrect. We terminated our... 阅读更多

Subscription! Why?

六月 5, 2016235

Over the last days I've been reading all comments about the new products and prices, and first of all, do know that we are very carefully li... 阅读更多

In-depth Cache Server

十月 26, 201213

In Unity 3.5 we shipped the first version of the Cache Server, and with 4.0 we're making it even better (the way it works is the same). I wa... 阅读更多

Unity Roadmap 2011

六月 16, 2011203

Unity 3.4 is nearing release, and we wanted to share some the features that will be included and also share with you a roadmap for what we a... 阅读更多

Unity iPhone App Store Submissions – Problem Solved

十一月 14, 200919

Recently some Unity customers who have been very anxious to get their game approved by Apple for listing in the app store have received a di... 阅读更多

Resources everyone should see

四月 14, 20092

I think there are a lot of resources that are important but people might not have seen or skipped over it. So I am putting up a list of the ... 阅读更多

Unity Roadmap

四月 10, 200983

Woah my first blog post! And I am going to dive right into the roadmap. This time we are taking a look at what is coming up in the near futu... 阅读更多