文章作者: Kristyna Hougaard

Unity Hackweek 2018: Creating X Together

七月 4, 20186

When do you do your best creative work? At Unity, we know that when you’re around people you trust, in a relaxed, friendly environment, and ... 阅读更多

Growing and nurturing your game’s community

七月 4, 20164

As the principal guardians of Unity’s social media channels and the forums, my team sees a lot of people struggling to promote their creatio... 阅读更多

Unity at Hack Week 11

五月 25, 201614

How do we maintain the fast pace of innovation and maintain a stable product at the same time? Hack weeks are a part of the answer. The prin... 阅读更多

Launching a successful product on the Asset Store

二月 9, 20167

Have you ever thought about making some extra money on the Asset Store? Or do you just want more people to see your awesome art and tools? H... 阅读更多

Looping in the whole team with Unity and Unity Cloud Build

十月 26, 20152

Ambitious games are built by teams that work great together. Two mid size studios share how they collaborate in Unity in the following video... 阅读更多

Unity and Anime Studio Pro: The Making of Monster Mingle

六月 10, 201513

When Chris O’Shea and the team at Cowly Owl had the idea for their recent game Monster Mingle, they realized that their vision requires real... 阅读更多

Color Grading with Unity and the Asset Store

五月 12, 201511

It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... 阅读更多

Capital: Adventures in adventure creating

四月 21, 20156

Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and gam... 阅读更多

Crossy Road and Unity Ads

一月 13, 201516

UPDATE: Now at $3 million At our GDC event, we were proud to announce that the iOS version of Crossy Road has earned over $3 million with U... 阅读更多

Indie while Expecting: The Story of Glyph Quest

十二月 17, 201429

Can you charge for a game you made with the free version of Unity? Yes. YES! Making money off games is always hard, of course. But with Unit... 阅读更多

The Sound Engineer and the Asset Store

十一月 27, 201421

Eric “Dok” Wager is a French sound engineer with almost twenty years of experience in music and French cinema. Currently, he provides intera... 阅读更多

WebGL上第一款Unity游戏:《Aaaaa! for the Awesome》

十月 14, 201429

WebGL平台上的第一款商业Unity游戏《Aaaaa! for the Awesome堕楼惊魂》今日曝光。对Unity WebGL工具和Owlchemy Labs来说,这是经历了长时间努力换来的成功。你可以在 Humble Mozilla Bundle 了解他们与Dejobaa... 阅读更多

全球格斗引擎:做资源商店的发布者

十月 9, 201411

Daniel Esteves是一位Asset Store的发布者,他的Asset不仅仅只是他正在开发的游戏的附属品。相比做游戏,他更喜欢做工具。他以前做过flash小游戏,还建立了一间独立游戏工作室。工作室在Kongregate网站上开发了一款大型多人在线卡牌游戏,颇受欢迎。但经... 阅读更多