文章作者: Kristyna Hougaard

Learn the Input System with updated tutorials and our sample project, Warriors

+1 十一月 26, 202010

With the Input System, you can quickly set up controls for multiple platforms, from mobile to VR. Get started with our example projects and ... 阅读更多

Behind the Lost Crypt: Art in our new 2D Sample project

二月 6, 20201

We’ve recently hosted a webinar about our new 2D sample project, Lost Crypt. Huge thanks to all of you who joined and contributed to a great... 阅读更多

Creating a third-person zombie shooter with DOTS

十一月 27, 201912

We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when... 阅读更多

Unity Hackweek 2018: Creating X Together

七月 4, 20186

When do you do your best creative work? At Unity, we know that when you’re around people you trust, in a relaxed, friendly environment, and ... 阅读更多

Growing and nurturing your game’s community

七月 4, 20164

As the principal guardians of Unity’s social media channels and the forums, my team sees a lot of people struggling to promote their creatio... 阅读更多

Unity at Hack Week 11

五月 25, 201614

How do we maintain the fast pace of innovation and maintain a stable product at the same time? Hack weeks are a part of the answer. The prin... 阅读更多

Launching a successful product on the Asset Store

二月 9, 20167

Have you ever thought about making some extra money on the Asset Store? Or do you just want more people to see your awesome art and tools? H... 阅读更多

Looping in the whole team with Unity and Unity Cloud Build

十月 26, 20152

Ambitious games are built by teams that work great together. Two mid size studios share how they collaborate in Unity in the following video... 阅读更多

Unity and Anime Studio Pro: The Making of Monster Mingle

六月 10, 201513

When Chris O’Shea and the team at Cowly Owl had the idea for their recent game Monster Mingle, they realized that their vision requires real... 阅读更多

Color Grading with Unity and the Asset Store

五月 12, 201511

It takes a split second for a brain to judge your game’s visual style. Color grading, a post processing visual effect, is often the secret s... 阅读更多

Capital: Adventures in adventure creating

四月 21, 20156

Games can be the perfect medium to tell stories with. But how do you get started when you’re not a coder? I talked to the film maker and gam... 阅读更多

Crossy Road and Unity Ads

一月 13, 201516

UPDATE: Now at $3 million At our GDC event, we were proud to announce that the iOS version of Crossy Road has earned over $3 million with U... 阅读更多

Indie while Expecting: The Story of Glyph Quest

十二月 17, 201429

Can you charge for a game you made with the free version of Unity? Yes. YES! Making money off games is always hard, of course. But with Unit... 阅读更多