文章作者: Marco Trivellato

WebAssembly Load Times and Performance

九月 17, 20185

A few weeks ago we talked about WebAssembly and its advantages over asm.js. As promised, now it’s time to look at the performance and load t... 阅读更多

WebAssembly is here!

八月 15, 201831

It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build tar... 阅读更多

Low-Level Plugins in Unity WebGL

一月 19, 201711

Last year we launched a series of technical blog posts on WebGL, starting with a couple of posts on memory. Now it's time to continue with a... 阅读更多

Unity WebGL Memory: The Unity Heap

十二月 5, 201610

In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... 阅读更多

Understanding Memory in Unity WebGL

九月 20, 201619

Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... 阅读更多