文章作者: Morten Mikkelsen

Normal map compositing using the surface gradient framework in Shader Graph

十一月 20, 201911

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... 阅读更多

GGX in Unity 5.3

三月 11, 2016

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... 阅读更多

GGX in Unity 5.3

一月 25, 20169

In Unity 5.3 Standard Shader, we have switched to GGX as the BRDF of choice for both analytical lights, such as point/directional light, but... 阅读更多