文章作者: Pierre Yves Donzallaz

Harness the Ray Tracing capabilities of Unity’s HDRP with NVIDIA

+1 一月 25, 20213

We are excited to announce Unity will be presenting the latest Ray Tracing features found in the High Definition Render Pipeline (HDRP) in a... 阅读更多

Explore, learn and create with the new HDRP Scene template

一月 7, 202110

We are excited to share our brand-new template for the High Definition Render Pipeline (HDRP), which helps beginners get started with multi-... 阅读更多

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

一月 9, 202017

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... 阅读更多

Create high-quality light fixtures in Unity

二月 5, 201922

We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applicati... 阅读更多

Spotlight Team Best Practices: Setting up the Lighting Pipeline

八月 28, 201813

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc... 阅读更多