文章作者: Rod Lopez

Physically Based Shading in Unity 5: A Primer

十月 29, 201455

The idea behind Physically Based Shading is to create a user friendly way of achieving a consistent, plausible look under different lighting... 阅读更多

Physically-based shading upcoming in Unity 5.0

三月 20, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... 阅读更多