文章作者: Sebastien Lagarde

Creating immersive, photorealistic VR experiences with the High Definition Render Pipeline

+2 三月 12, 20207

We’re officially bringing virtual reality to the High Definition Render Pipeline (HDRP). In 2019.3.6f1 and after with package version 7.3.1,... 阅读更多

HDRP: Out of Preview in 2019.3

二月 24, 202013

Version 7.2.0 of the HDRP package is now out of Preview and verified for production. That means we guarantee stability, platform support and... 阅读更多

Reality vs illusion

+2 四月 11, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... 阅读更多

The High Definition Render Pipeline: Focused on visual quality

三月 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... 阅读更多

Photogrammetry in Unity: Making Real-World Objects into Digital Assets

三月 12, 201822

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... 阅读更多

An Artist-Friendly Workflow for Panoramic HDRI

八月 28, 2016

SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI Image-based lighting (IBL) with high dynamic range images (HDRI) is ... 阅读更多