文章作者: Sebastien Lagarde

Reality vs illusion

+2 四月 11, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... 阅读更多

The High Definition Render Pipeline: Focused on visual quality

三月 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... 阅读更多

Photogrammetry in Unity: Making Real-World Objects into Digital Assets

三月 12, 201822

Photogrammetry is the process of using multiple photos of the real-world objects to author game-ready assets. It’s best suited to objects th... 阅读更多

An Artist-Friendly Workflow for Panoramic HDRI

八月 28, 2016

SIGGRAPH course 2016: An Artist-Friendly Workflow for Panoramic HDRI Image-based lighting (IBL) with high dynamic range images (HDRI) is ... 阅读更多