文章作者: Tim Cooper

Introduction to Shader Graph: Build your shaders with a visual editor

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... 阅读更多

二月 27, 201833

The Lightweight Render Pipeline: Optimizing Real Time Performance

In a recent blog post we introduced the concept of Scriptable Render Pipelines. In short, SRP allow developers to control how Unity renders ... 阅读更多

二月 21, 201816

Scriptable Render Pipeline Overview

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... 阅读更多

一月 31, 201824

2018 and Graphics

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... 阅读更多

一月 18, 201851

Cinematic Image Effects (pre-release)

Hi! At Unity we are currently developing a number of new Image Effects. The idea behind these effects is that they should look amazing and s... 阅读更多

十二月 10, 201540

Making the UI Backend Faster

In Unity 4.6 / 5.0, the generation of batches for rendering of the UI system is very slow. This is due to a few factors, but ultimately our ... 阅读更多

九月 7, 201542

4.1 Graphics Features

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... 阅读更多

三月 15, 201317

Unity Serialization

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... 阅读更多

十月 25, 201220

Cursor API

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... 阅读更多

十月 22, 201224

Unity 4: AAA graphics and performance for your mobile games

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... 阅读更多

七月 5, 201233