文章作者: Tim Cooper

Introduction to Shader Graph: Build your shaders with a visual editor

二月 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... 阅读更多

The Lightweight Render Pipeline: Optimizing Real Time Performance

二月 21, 201816

Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post. In a recent blog post we introduced th... 阅读更多

Scriptable Render Pipeline Overview

一月 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... 阅读更多

2018 and Graphics

一月 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... 阅读更多

Cinematic Image Effects (pre-release)

十二月 10, 201540

Hi! At Unity we are currently developing a number of new Image Effects. The idea behind these effects is that they should look amazing and s... 阅读更多

Making the UI Backend Faster

九月 7, 201542

In Unity 4.6 / 5.0, the generation of batches for rendering of the UI system is very slow. This is due to a few factors, but ultimately our ... 阅读更多

4.1 Graphics Features

三月 15, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... 阅读更多

Unity Serialization

十月 25, 201220

So you are writing a really cool editor extension in Unity and things seem to be going really well. You get your data structures all sorted ... 阅读更多

Cursor API

十月 22, 201224

Hi, During the last ninja camp Shawn and I worked on getting hardware cursors into Unity, and now in Unity 4.0 they are ready. Built in s... 阅读更多

Unity 4: AAA graphics and performance for your mobile games

七月 5, 201233

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... 阅读更多