文章作者: Will Freeman

Inside Look: Best Practices for Moving from Internal Game Engine Technology

七月 31, 201530

Game developer studios of all sizes are making the move from using or supplementing in-house technology to adopting an external engine like ... 阅读更多

Making Your Mobile Game a Success. Part Four: Building Community

五月 27, 20151

Meeting with a success on mobile is ultimately about your players, which means serving a community is of prime importance. Here three studio... 阅读更多

Making Your Mobile Game a Success. Part Three: Acquiring Users

五月 8, 20157

In the latest in our series of blog posts bringing you insights from Unity users that have thrived in the mobile space, top developers share... 阅读更多

Making Your Mobile Game a Success. Part Two: The Premium Option

四月 30, 201516

In the latest in our series of blog posts bringing you insights from Unity users that have that have thrived in the mobile space, the expert... 阅读更多

Making Your Mobile Game a Success. Part One: F2P Game Design

四月 23, 201519

In the first of a series of pieces sharing advice from Unity users that have that found success in the mobile space, we look at the basic co... 阅读更多

How Spry Fox harnessed Cloud Build

一月 19, 20154

As an early adopter of Unity Cloud Build, prolific developer Spry Fox has found work on its next game Alphabear moving forward at a tremendo... 阅读更多

Unity developers shine at Ludum Dare 30

九月 23, 20144

The history of the Ludum Dare development contest arguably stretches back to the dawn of game jams. The inaugural Ludum Dare took place w... 阅读更多