文章作者: William Armstrong

Launching today: New game design course in partnership with USC

一月 29, 20199

Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide... 阅读更多

Spotlight Team Best Practices: GUID based references

七月 19, 201828

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... 阅读更多

Spotlight Team Best Practices: Object placement and physics

一月 3, 20189

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... 阅读更多

Spotlight Team Best Practices: Project Setup

八月 10, 201721

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... 阅读更多

Spotlight Team Best Practices: Collision Performance Optimization

七月 26, 20176

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... 阅读更多

Spotlight Team Best Practices: Optimizing the Hierarchy

六月 29, 201737

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... 阅读更多

Building for Reuse – Mecanim on ReCore

十月 11, 201613

A dog, an ape, a spider, and a human woman walk into a game together... and there we hit our first problem; getting them all to walk. ReCore... 阅读更多