文章作者: Zdravko Pavlov

Book of the Dead: Photogrammetry Assets, Trees, VFX

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, ... 阅读更多

六月 15, 20184

Adam – VFX in the real-time short film

We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effe... 阅读更多

一月 4, 201720