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Children of Morta: Bringing order to the chaos of procedural generation

十一月 30, 20183

When Dead Mage created Children of Morta, a narrative-driven 2D dungeon crawler, they ran into some challenges balancing the roguelike elements with the story progression. We talked to Reza Hooshangi, Lead Programmer at Dead Mage, about how they combined the huge possibilities of... 阅读更多

When Dead Mage created Children of Morta, a narrative-driven 2D dungeon crawler, they ran into some challenges balancing the roguelike elements with the story progression. We talked to Reza Hooshangi, Lead Programmer at Dead Mage, about how they combined the huge possibilities of... 阅读更多

Highlights from Unity’s Film and Animation Summit at Unite LA

十一月 1, 20181

Last week at Unite LA 2018, Unity hosted our first Film and Animation Summit and welcomed creators across film and entertainment into our Unity community. Read on for hig... 阅读更多

The first-ever Unity Humble Bundle is available now

九月 10, 201837

We are excited to announce that we partnered with Humble Bundle to launch our very first Unity Humble Bundle, which includes seven Steam games made with Unity, ten popula... 阅读更多

Flipping Death: Bringing unique 2D puzzlers to Nintendo Switch with Unity

四月 27, 2018

What does Zoink Games mean when they refer to Flipping Death as the spiritual successor to their previous hit game, Stick It to the Man? They’re referring to the fact tha... 阅读更多

Inside Tribeca Film Festival: Made with Unity projects debut at Tribeca Immersive

Of the 27 projects in the Tribeca Immersive program this year, 17 are made with Unity. From multiplayer musical playgrounds to powerful mixe... 阅读更多

四月 24, 2018

Assets from ADAM Episode 2 and 3 now available for creators to explore on the Unity Asset Store

Launched just a few months ago, ADAM: Episode 2 and 3 have millions of views and are still generating loads of excitement. To fuel your crea... 阅读更多

四月 11, 201815

Rendering and shading in ADAM: Episode 3

Have you seen ADAM: The Mirror and ADAM: Episode 3 yet? These two short films have captivated millions of viewers, and many are eager to kno... 阅读更多

+1 一月 24, 201811

Lighting tips & tricks in the ADAM films

Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: ... 阅读更多

十二月 7, 201716

Timeline: Keeping the ADAM films on track

One of the biggest bottlenecks in film production is waterfall development. Read how Neill Blomkamp’s Oats Studios used Unity’s Timeline fea... 阅读更多

十二月 6, 20176

They are what they wear: Clothing simulation in ADAM

In ADAM: E2 & E3, director Neill Blomkamp and Oats Studios produced the highest fidelity clothing ever in Unity. Learn how they built re... 阅读更多

十二月 5, 20172

ADAM: The evolution of Alembic support in Unity

Read how ADAM’s facial mocap and cloth simulation got into Unity, producing highly realistic CG humans, all rendered at 30 FPS in real time.... 阅读更多

十二月 4, 201742

Adam – Step by Step

When we showed the Adam demo for the first time at GDC last year, everyone was blown away by the look and quality achieved with Unity. But s... 阅读更多

一月 11, 201714

Adam – VFX in the real-time short film

We are continuing our series of blog posts from last year, this time featuring a technical, behind-the-scenes glimpse of how the visual effe... 阅读更多

一月 4, 201720