技术

订阅 技术

Unity Support for Stadia: Here’s what you need to know

三月 19, 201910

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, Stadia. Today, we are excited to announce Unity will make Stadia an officially supported platform. One of our core missions is democratizin... 阅读更多

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, Stadia. Today, we are excited to announce Unity will make Stadia an officially supported platform. One of our core missions is democratizin... 阅读更多

Announcing Unity and Havok Physics for DOTS

三月 19, 201922

At our GDC Keynote yesterday, we announced our partnership with Havok to build the next-generation physics system of Unity. Today, we want to give you more details on wha... 阅读更多

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

三月 19, 20199

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from some of the industry’s most sto... 阅读更多

Isometric 2D Environments with Tilemap

三月 18, 201912

With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in the 2018.2 release. The new Til... 阅读更多

2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younge... 阅读更多

+1 三月 13, 201912

Look closer. That’s the power of real-time 3D for AEC

In March, we had our first webinar for AEC (Architecture, Engineering, and Construction), allowing audiences to see how to beautify models t... 阅读更多

三月 12, 20193

Creating Assets with Photogrammetry using a rotating surface

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... 阅读更多

三月 11, 20197

On DOTS: Entity Component System

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... 阅读更多

三月 8, 201924

Visual Effect Graph Samples

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... 阅读更多

三月 6, 20195

Android Support Update: 64 bit and App Bundles Backported to 2017.4 LTS

The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Uni... 阅读更多

三月 5, 201912

Animation and cinematics in Buried Memories Volume 1: Yggdrasil

A few months ago, we released Volume 1 of the Icon Collective, and it’s time to share more about what went into the animation and cinematics... 阅读更多

三月 4, 2019回复

Unity ML-Agents Toolkit v0.7: A leap towards cross-platform inference

Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-... 阅读更多

+1 三月 1, 20199

SRP Batcher: Speed up your rendering!

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... 阅读更多

二月 28, 201923