技术

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Advanced Animation Rigging: Character and props interaction

九月 5, 201912

Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime.  We've been exploring many of the possibilities that this package offer... 阅读更多

Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to create different rigs to alter or modify your animation at runtime.  We've been exploring many of the possibilities that this package offer... 阅读更多

Watch the Unity Graphics Sessions from SIGGRAPH 2019

九月 3, 20191

If you weren’t able to attend SIGGRAPH this year or missed one of our presentations in the Unity Sessions room, you can now watch them on our YouTube channel! SIGGRAPH... 阅读更多

Evolving the Unity Editor UX

八月 29, 201971

A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creation tool: The Unity Editor. ... 阅读更多

Static Lighting with Light Probes

+1 八月 28, 201910

In 2019.2, we removed the Lightmap Static Flag, replacing it with Contribute to global illumination (GI). At the same time, we have introduced the ability to choose wheth... 阅读更多

Unity 2019.3 beta is now available

The last beta release of the 2019 cycle, Unity 2019.3b, is here and it comes packed with new features, improvements, and a completely refres... 阅读更多

+1 八月 27, 201966

Now Available: The Spaceship Demo Project using VFX Graph and High-Definition Render Pipeline

Last year, at Unite LA, we released a video showcasing the brand-new Visual Effect Graph in action through a First-Person Game walkthrough, ... 阅读更多

八月 19, 201922

Accelerate your Terrain Material painting with the 2019.2 Terrain Tools update

After receiving your feedback, we are excited to share some new improvements to Terrain Material painting. Our 2019.2 Terrain Tools package ... 阅读更多

八月 15, 201911

2D Pixel Perfect: How to set up your Unity project for retro 16-bit games

In our first 2D Pixel Perfect guide for retro games, we showed you how to set up the 2D Pixel Perfect tool and how 8-bit graphics were made ... 阅读更多

+1 八月 2, 201910

Custom Lighting in Shader Graph: Expanding your graphs in 2019

With the release of Unity Editor 2019.1, the Shader Graph package officially came out of preview! Now, in 2019.2, we’re bringing even more f... 阅读更多

七月 31, 201921

Here’s what’s in the brand-new Unity 2019.2

We have over 1000 developers dedicated to extending and improving Unity for you. In this release, you get more than 170 new features and enh... 阅读更多

七月 30, 201927

Augmented reality: How the world will be painted with data

In the recently published book, Convergence: How The World Will Be Painted With Data, author and Forbes columnist Charlie Fink shares how au... 阅读更多

七月 29, 20192

Creator Kits – Get creating quickly

You asked for it - and we delivered. We’ve been eagerly mixing, mastering, and magicking for your drag and drop delight. We are delighted to... 阅读更多

七月 17, 201924

Uniting real-time 3D and Product Lifecycle Management (PLM) for the first time

In partnership with Atos and PiXYZ, Unity is unveiling a Product Lifecycle Management (PLM) system integration with Teamcenter from Siemens ... 阅读更多

七月 16, 20195