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Performance Benchmarking in Unity: How to Get Started

九月 25, 20182

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on. What if I told you that we just made it easier to create performance benchmarks? If you want to learn how to develop games or Unity tools ... 阅读更多

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on. What if I told you that we just made it easier to create performance benchmarks? If you want to learn how to develop games or Unity tools ... 阅读更多

The High Definition Render Pipeline: Getting Started Guide for Artists

九月 24, 201813

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk through starting a new HDRP P... 阅读更多

Intro to 2D World Building with Sprite Shape

九月 20, 20183

Sprite Shape gives you the freedom to create rich free-form 2D environments straight in Unity and decorate them as you see fit, with a visual and intuitive workflow. The ... 阅读更多

Access the world’s largest marketplace of motion assets

九月 19, 201818

Rokoko's Motion Library provides Unity users the ability to preview character animations and purchase with just a few clicks without leaving the editor. Visit the Asset S... 阅读更多

Real-Time 3D for Auto – From CAD to Unity

In August, we had our first webinar for automotive, allowing audiences to see how PiXYZ’s best-in-class CAD-import solution and Unity’s real... 阅读更多

+1 九月 18, 20184

WebAssembly Load Times and Performance

A few weeks ago we talked about WebAssembly and its advantages over asm.js. As promised, now it’s time to look at the performance and load t... 阅读更多

九月 17, 20184

Unity Hub v1.0 is now available!

The Unity Hub is here and ready for public release! We are thankful for the great community engagement which resulted in a quick and success... 阅读更多

九月 14, 201819

Unity 2018.3 beta: Get early access now

In July, we launched Unity 2018.2, which improved the performance of both the Lightweight Render Pipeline (LWRP) and the High Definition Ren... 阅读更多

九月 13, 201852

Multiplayer Connected Games: First steps forward

As part of our commitment to solving challenges for connected games development, we’ve focused first on real-time multiplayer games, and we’... 阅读更多

九月 12, 201838

ML-Agents Toolkit v0.5, new resources for AI researchers available now

We are committed to working to help make Unity the go-to platform for Artificial Intelligence (AI) research. In the past few weeks, we’ve se... 阅读更多

+1 九月 11, 20185

Extending Timeline: A Practical Guide

Unity launched Timeline along with Unity 2017.1 and since then, we have received a lot of feedback about it. After talking with many develop... 阅读更多

九月 5, 201810

Spotlight Team Best Practices: Setting up the Lighting Pipeline

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc... 阅读更多

八月 28, 201812

Animation C# Jobs

In Unity 2018.2, the Animation C# Jobs feature extends the animation Playables with the C# Job System released with 2018.1. It gives you the... 阅读更多

八月 27, 20187