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Imitation Learning in Unity: The Workflow

五月 24, 20181

With the release of ML-Agents v0.3 Beta, there are lots of new ways to use Machine Learning in your projects. Whether you’re working on games, simulations, academic or any other sort of projects, your work can benefit from the use of neural networks in the virtual environment. ... 阅读更多

With the release of ML-Agents v0.3 Beta, there are lots of new ways to use Machine Learning in your projects. Whether you’re working on games, simulations, academic or any other sort of projects, your work can benefit from the use of neural networks in the virtual environment. ... 阅读更多

Join the 2018.2 beta and earn the chance to win great Unity gear

五月 16, 20184

The Unity 2018.2 beta is up and running, and as an added bonus to getting to mess around with all the new features, we’re continuing the tradition of our beta sweepstakes... 阅读更多

Stripping scriptable shader variants

五月 14, 201819

Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader compiler and included in the Play... 阅读更多

Oculus Launch Pad 2018 is here!

五月 12, 201812

Get the help you need to develop and bring your VR experience to market. Apply until May 20! Since 2016, Oculus has invited promising developers from underrepresented b... 阅读更多

Unity at Microsoft Build: 7 takeaways from the show

The Microsoft Build 2018 developer conference just wrapped up in Seattle and Unity was there to learn about key announcements, talk about mi... 阅读更多

五月 11, 20183

Launching 3D Game Kit: Explore and Learn Unity in 3D

In February, Unity’s Content Team brought you The Explorer 2D Game Kit, a collection of mechanics, tools, systems and assets to hook up game... 阅读更多

+1 五月 10, 201813

Unity Packages Life Cycle

By now, you’ve noticed a plan for Unity involving packages, which has been steadily moving forward. The story kicked off with the ProBuilder... 阅读更多

五月 9, 201825

Unity 2018.2 beta: What’s new

The recently launched Unity 2018.1 marks the start of a new cycle that will enhance Unity’s core technology. It is built upon the early stag... 阅读更多

五月 7, 201834

Project Management is evolving! Unity Package Manager Overview

Unity 2017.2 introduced the Package Manager, a modular system and API that dynamically loads and updates new Unity-developed features in you... 阅读更多

五月 4, 201818

2018.1 is now available

Unity 2018.1 marks the start of a new cycle that introduces a major upgrade to our core technology, which gives artists, developers and engi... 阅读更多

五月 2, 201851

How ARCore enables you to create brand new types of user interaction (Part III)

In part I and part II of our ARCore blog series, we shared how you can leverage ARCore for Unity features, like motion tracking to create a ... 阅读更多

+1 五月 1, 20181

How to get the most out of the new Unity Project Templates in 2018.1

Project Templates (introduced earlier this year in this blog post) change the way you launch a new project in Unity.  The aim of Unity Proje... 阅读更多

四月 26, 201828

Animation Instancing – Instancing for SkinnedMeshRenderer

As developers, we’re always aware of performance, both in terms of CPU and GPU. Maintaining good performance gets more challenging as scenes... 阅读更多

四月 16, 201841