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Teaching robots to see with Unity

+6 三月 2, 20211

The world of robotics is full of unknowns! From sensor noise to the exact positioning of important objects, robots have a critical need to understand the world around them to perform accurately and robustly. We previously demonstrated a pick-and-place task in Unity using the Niry... 阅读更多

The world of robotics is full of unknowns! From sensor noise to the exact positioning of important objects, robots have a critical need to understand the world around them to perform accurately and robustly. We previously demonstrated a pick-and-place task in Unity using the Niry... 阅读更多

Get ready to conquer the mobile market

三月 1, 2021回复

It’s never been so important to choose the right engine to support your game – both before and after launch. Find out how this impacts your success.  It’s no secret th... 阅读更多

Experimenting with Shader Graph: Doing more with less

二月 25, 202118

You can improve the runtime efficiency of your shader without sacrificing the quality of your graphics by packing physically based rendering (PBR) material information in... 阅读更多

New year, new nodes in ArtEngine 2021.1

+1 二月 25, 202115

Kick off 2021 with powerful procedural tools that work alongside example-based AI superstar nodes. Welcome to 2021 – and our first ArtEngine release of the year. While... 阅读更多

Persistent data: How to save your game states and settings

二月 23, 20215

Saving data is critical for any game. Whether you need to save high scores, preferences, or a game state, Unity offers a variety of methods ... 阅读更多

Publisher Sale highlight: Discover fully rigged fantasy assets from Protofactor

二月 19, 20212

Choose your own adventure with Protofactor’s AAA-quality creature and character assets at 50% off.   Now is the time to create spel... 阅读更多

Texture optimization in Unity 2021.1

+1 二月 17, 202125

A key focus area for Unity 2021.1, now available in beta, is Editor performance, helping you iterate faster on your project. Texture import ... 阅读更多

A lightning round of great tips for 2D games

+2 二月 9, 20219

Are you planning to make a 2D game with Unity? Then take a look at these handy tips from our 2D Technical Product Manager Rus Scammell and 2... 阅读更多

Introducing Shader Graph’s new Master Stack

二月 5, 202117

In Unity 2020.2, we introduced several new features in Shader Graph that improved the workflow for artists. For example, by refining the use... 阅读更多

The road to 2021: Visual scripting in Unity

+1 二月 4, 202122

We recently shared our roadmap plans for 2021. Now, we invite you inside Unity to meet some of the teams working toward these goals. In this... 阅读更多

Celebrate Lunar New Year with the Asset Store

二月 3, 20212

We’ve got an amazing Mega Bundle to start your year.  After everything that’s happened in the last 12 months, one New Year party just did... 阅读更多

与 Arm 一起学习手机游戏 3D 美术优化

二月 1, 20212

我们的新课程 3D Art Optimization for Mobile Applications(《手机游戏 3D 美术优化》)专为技术美术师和内容创作者设计。课程时长 8 小时,内容涵盖几何图形优化、着色器优化和光照优化等,可帮助您提高手机游戏开发技能。  ... 阅读更多

How Respawn took VR Above and Beyond the status quo

一月 29, 20212

Medal of Honor: Above and Beyond is one of the most ambitious projects Respawn has ever undertaken. An action packed, incredibly immersive V... 阅读更多