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Improve workflows, validate decisions, and avoid errors with Presets

+1 十月 11, 201913

With Presets, you can customize the default state of just about anything in Unity – Components, Importers, Managers – without coding. Preset... 阅读更多

Unity acquires ChilliConnect

十月 3, 201912

You’ve heard us talk about bringing LiveOps to your game management, and at Unity, we believe in having a choice when looking for the right ... 阅读更多

Labs Spotlight: Project MARS

十月 2, 20199

Project MARS, Mixed and Augmented Reality Studio, is a new Unity toolset specifically designed to help our creators make better spatial expe... 阅读更多

Speed up mobile iteration with the new Device Simulator

九月 27, 201930

When you’re creating content for mobile devices, you have to test and tweak your project to make sure it works with a huge variety of device... 阅读更多

Unity Roadmap @ Unite Copenhagen 2019

九月 26, 201923

At Unite Copenhagen, we talked about what’s on our roadmap for our upcoming Unity 2019.3 and 2020.1 and presented our vision for what you sh... 阅读更多

Shaping the world with real-time 3D: Unite Copenhagen keynote highlights

九月 23, 201925

Unite Copenhagen is officially here, and we’re thrilled that the action is taking place just down the street from where the first lines of U... 阅读更多

How the Lightweight Render Pipeline is evolving

九月 20, 201948

We have renamed the Lightweight Render Pipeline in 2019.3. It’s now the Universal Render Pipeline, a powerful solution that delivers beautif... 阅读更多

deltaDNA joins Unity offering best-in-class tools to engage your players

九月 19, 20199

We’re excited to announce that deltaDNA is joining Unity, bringing robust LiveOps tools to keep your players playing! Unity’s team of mor... 阅读更多

Support for Apple Sign in

+1 九月 19, 201911

At Worldwide Developers Conference (WWDC) in June, Apple announced a new product: Sign in with Apple. With the imminent release of iOS 13 on... 阅读更多

Stream high-quality real-time graphics through your browser with our new WebRTC framework

九月 17, 201918

Now you can develop applications that take advantage of Unity’s rapidly advancing graphics capabilities without being constrained by device ... 阅读更多

Advanced Animation Rigging: Character and props interaction

九月 5, 201918

Earlier this year we introduced the Animation Rigging package. Our initial goal was to provide a suite of constraints that can be used to cr... 阅读更多

Watch the Unity Graphics Sessions from SIGGRAPH 2019

九月 3, 20191

If you weren’t able to attend SIGGRAPH this year or missed one of our presentations in the Unity Sessions room, you can now watch them on ou... 阅读更多

Evolving the Unity Editor UX

八月 29, 201979

A new design signifies the first step towards improving the user experience (UX) for an ever-evolving and increasingly complex content creat... 阅读更多