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Upgrading VFX in the FPS Sample with Visual Effect Graph

Last year, at Unite LA, we unveiled our FPS Sample project and Visual Effect Graph. FPS Sample is aimed to show developers how to set up a f... 阅读更多

四月 10, 20198

Sound Design and Music – Buried Memories Volume 1: Yggdrasil Icon Pack

The Unity Icon Collective brings together top industry talent to produce high-quality content straight to the Unity Asset Store. Today we di... 阅读更多

四月 4, 20195

Tips for extending the Unity Editor – Lessons from Project MARS

The Authoring Tools Group in Unity Labs is developing Project MARS — Mixed and Augmented Reality Studio, a Unity extension that enables user... 阅读更多

+1 四月 3, 20192

Higher fidelity and smoother frame rates with Adaptive Performance

We recently wrapped up GDC 2019, where we spoke about Adaptive Performance during our Keynote. We’re excited to let you know that the Previe... 阅读更多

四月 1, 201922

Pixar’s Universal Scene Description for Unity out in Preview

Pixar's Universal Scene Description (USD) is a file format designed for large-scale asset pipelines, with a particular focus on parallel wor... 阅读更多

三月 28, 20197

Unity Support for Stadia: Here’s what you need to know

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, St... 阅读更多

三月 19, 201920

Announcing Unity and Havok Physics for DOTS

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... 阅读更多

三月 19, 201934

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... 阅读更多

三月 19, 201917

Isometric 2D Environments with Tilemap

With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in t... 阅读更多

三月 18, 201915

2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younge... 阅读更多

+1 三月 13, 201912

Creating Assets with Photogrammetry using a rotating surface

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... 阅读更多

三月 11, 20198

On DOTS: Entity Component System

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... 阅读更多

三月 8, 201925

Visual Effect Graph Samples

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... 阅读更多

三月 6, 20197