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Turn your character into a player!

四月 14, 20149

This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... 阅读更多

Playstation®Vita for all: The Unity for PlayStation®Mobile public preview

四月 8, 201432

No dev kit. No NDAs. No fees. No waiting. No hassle. Just register quickly with Sony Computer Entertainment Inc. (SCE) and you too can take ... 阅读更多

Unity 4 beta for Windows Phone 8.1 apps

四月 2, 201429

The initial beta program has limited capacity, and is only open to experienced Unity developers who have had Unity Windows Phone 8 or Window... 阅读更多

Physically-based shading upcoming in Unity 5.0

三月 20, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... 阅读更多

Unity 5!

三月 18, 2014164

You will be blown away. Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithr... 阅读更多

Unity Test Tools 1.2 have been released

三月 12, 201412

Few days ago we released version 1.2 of Unity Test Tools. Today, I would like to highlight some of the recent changes and discuss main pain ... 阅读更多

Unity and Architecture

三月 6, 20147

Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... 阅读更多

How do we use code coverage for Unity?

二月 27, 20142

Previously we have written about our Runtime Tests,  Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... 阅读更多

Overcoming issues with iOS App Store submissions

二月 11, 201413

Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... 阅读更多

PlayStation® Vita deployment is here!

一月 15, 201424

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... 阅读更多

Monitoring Unity Performance, Part II

一月 8, 20146

Building the rig We have built a performance test rig that can monitor selected development and release branches and report selected data p... 阅读更多

Occlusion Culling in Unity 4.3: Troubleshooting

一月 2, 20143

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... 阅读更多

Monitoring Unity Performance, Part I

十二月 30, 20135

With an ever increasing amount of test configurations (platforms, operating systems, versions) it gets increasingly difficult to keep track ... 阅读更多