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iOS 64-bit and Metal update

四月 17, 20154

Welcome to round two of our weekly blog update covering progress with stabilization and optimization of iOS 64-bit support in Unity 4.6 and ... 阅读更多

The Republique Remastered in Unity 5 Learn Project is here!

四月 17, 20157

Greeting Unity developers! A couple months ago we at Camouflaj published Remastering Republique: The Journey to Unity 5, a series of videos,... 阅读更多

Unity Multiplayer in Super Dungeon Bros

四月 14, 201514

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... 阅读更多

Weekly iOS 64-bit and Metal update

四月 7, 201513

We've been hard at work stabilizing and optimizing iOS 64-bit support in Unity 4.6 and 5.0 and given that this is of interest to such a larg... 阅读更多

Getting Started in Unity 5.0

三月 16, 201527

Now that Unity 5.0 is here, many of you have been asking what is actually in Unity 5.0 and how best to learn it. We have a few ways of getti... 阅读更多

Remastering Republique: The Journey to Unity 5

二月 26, 20154

Greetings, fellow Unity developers! We are Camouflaj, a game studio based near Seattle, WA. We are the folks behind République, an episodic ... 阅读更多

@Heliosdoublesix does Arch-viz with realtime Global Illumination

二月 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... 阅读更多

Unity 4.6.3: Metal rendering support and update of IL2CPP for iOS

二月 19, 201542

Today we shipped the public release of Unity 4.6.3. You can get it on our download page. With this release, we’re bringing iOS Metal renderi... 阅读更多

Working with Physically-Based Shading: a Practical Approach

二月 18, 201535

Throughout the development of Unity 5, we’ve used our Viking Village project internally as a testing ground for shading and lighting workflo... 阅读更多

Production workflow improvements

二月 17, 201532

The upcoming release of Unity 5.0 has a myriad of new features coming but also a number of improvements to workflows and production especial... 阅读更多

Pollen VR: Developing high-end visuals with Unity 5

二月 16, 201510

More stories from the adventures of an EMEA field engineer! Today, I wanted to share with you the development of Pollen VR. Mindfield Games ... 阅读更多

Testing the Audio Mixer

二月 12, 20155

Some of you might be wondering what a Software Test Engineer actually does. Testing is a creative process, where the most important delivera... 阅读更多

Having fun with the new Mecanim features

二月 11, 201541

Hi! A couple of months ago, I wrote a post about the new features we’ve added in Mecanim for Unity 5.0.  Today I want to show you some of th... 阅读更多