This blog post will run you through the steps to import, animate and control your character as a player in Unity. It is designed to be 3D pa... 阅读更多
No dev kit. No NDAs. No fees. No waiting. No hassle. Just register quickly with Sony Computer Entertainment Inc. (SCE) and you too can take ... 阅读更多
The initial beta program has limited capacity, and is only open to experienced Unity developers who have had Unity Windows Phone 8 or Window... 阅读更多
Get an overview of the highlights from our video:
Our Physically-based shader has been maturing for quite a while. It is built on ideas w... 阅读更多
You will be blown away.
Unity 5.0 ushers in the 64-bit era, we’re upgrading PhysX to the newest and most powerful 3.3, and a new multithr... 阅读更多
Few days ago we released version 1.2 of Unity Test Tools. Today, I would like to highlight some of the recent changes and discuss main pain ... 阅读更多
Interactive applications allow you to walk around something that hasn’t been built yet or has been lying in ruins for centuries. Even though... 阅读更多
Previously we have written about our Runtime Tests, Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... 阅读更多
Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... 阅读更多
Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... 阅读更多
Building the rig
We have built a performance test rig that can monitor selected development and release branches and report selected data p... 阅读更多
The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3.
With an ever increasing amount of test configurations (platforms, operating systems, versions) it gets increasingly difficult to keep track ... 阅读更多