The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... 阅读更多
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... 阅读更多
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... 阅读更多
Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... 阅读更多
What PS4 features are available?
Unity for PlayStation®4 brings support for powerful next-generation technologies such as Shader Model 5 an... 阅读更多
Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation!
When we started to design th... 阅读更多
Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... 阅读更多
As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... 阅读更多
For a few years, Unity has used TeamCity from JetBrains for automated building and testing. As the R&D team grew here at Unity, the dem... 阅读更多
we are looking into how Mecanim handles its default values and wondering if we should change it in the future.
Let’s get a ... 阅读更多
This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... 阅读更多
The UI Team here at Unity has been hard at work getting the new UI system ready for release in Unity 4.6. While there’s still more work left... 阅读更多
How does it work?
Let’s say that Google releases an amazing new phone, but it requires a small change to Unity’s Android support in order f... 阅读更多
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