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AddComponent(string): API Removal in Unity 5.0

一月 21, 201527

GameObject::AddComponent(string) has been removed in Unity 5.0.  The alternatives are two overloads of this API, one taking the component ty... 阅读更多

Optimizing Shader Info Loading, or Look at Yer Data!

一月 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... 阅读更多

Celebrating our first Cloud Hack Week

一月 12, 20158

In December, Unity engineers from all over the world descended on our Seattle office for our first ever Hack Week focused on cloud services.... 阅读更多

Curious Case of Slow Texture Importing, and xperf

一月 10, 201527

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... 阅读更多

A Primer on Repeatable Random Numbers

一月 7, 201520

If you're creating anything procedural, you're almost guaranteed to come in need of random numbers at one point. And if you want to be able ... 阅读更多

Assembly Updater: Faster API usage detection

一月 6, 20158

With the introduction of Unity 5.0 we are taking the opportunity to clean up / improve some APIs, but since, at the same time, we want to ma... 阅读更多

Calling all VR enthusiasts: target the Oculus Rift with Unity Free

十二月 23, 201424

Great news! The Unity Free integration for Oculus is now available. The Unity Free integration for Oculus gives you access to the exact sam... 阅读更多

R&D Christmas update

十二月 23, 201441

The end of 2014 is coming, and so we thought that it would be good to let our users know about the progress we are making in adding iOS 64-b... 阅读更多

4.6 is Released with Source for UI System!

十一月 26, 201458

Unity 4.6 also includes x86 support for Android – you can now select FAT, x86 or ARMv7 as a build target. This will allow you to export for ... 阅读更多

Sustained Engineering Plan For Unity 4.5 and 4.6

十一月 24, 201423

Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x. Subsequ... 阅读更多

Apple iOS 64-bit support in Unity

十一月 20, 201450

Technology and hardware moves fast these days! Many of you will have seen by now the announcement that Apple made to developers on October 2... 阅读更多

Porting to Unity 5 – The Untold Rust Journey

十一月 19, 201423

Facepunch Studio's founder Garry Newman and his team have been porting Rust over to Unity 5. How did it go? This blog post tells the yet unt... 阅读更多

完善Unity 5文档由你做主

十一月 12, 201432

我们知道大部分用户都希望能更容易的反馈关于Unity文档的建议,所以我们做了个实验来看看它是否可行。 为了获悉我们能从社区得到何样的反馈,我们在官方手册页增加了“Suggest a Change”功能。该功能在整个八月期间有效。页面如下: 我们想了解我们能收到... 阅读更多