Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later.
Whither Unity 4.... 阅读更多
My name is Robert Lanciault. I am lead developer for Mecanim at Unity. I wrote this post to provide more information about what you c... 阅读更多
Last week was Unity's sixth 'Ninja Camp'. A chance for the developers in the company to get together from our various worldwide offices, and... 阅读更多
Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Tes... 阅读更多
Today Unity was named a Finalist in The 2012 American Business Awards “Most Innovative Tech Company of the Year– up to 2500 employees” categ... 阅读更多
It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... 阅读更多
After GDC, we took some time to spread our wings outside of the entertainment space to exhibit at industry events for military training, and... 阅读更多
Unity Technologies today announced a new feature under development aimed at aiding game developers bring their visions into reality.
The ... 阅读更多
Over the last few years, Unity has made a name for itself as a first-class environment for creating gorgeous, cutting-edge 2D and 3D... 阅读更多
Lot’s of news around Flash today! Let’s get started:
We’re officially collaborating with Adobe to make Unity and Flash work great togethe... 阅读更多
Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring tha... 阅读更多
Last week, after a successful public beta, we shipped Unity 3.5. Thank you to the 50,000+ beta users who helped make this one of our best re... 阅读更多
The recently released Unity Developer Preview is jam-packed with new features. Among the most exciting of these features are previews of two... 阅读更多