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Achieve beautiful, scalable, and performant graphics with the Universal Render Pipeline

二月 10, 202031

Universal Render Pipeline is a powerful, ready-to-use solution with a full suite of artist tools for content creation. You should use this r... 阅读更多

How on-demand rendering can improve mobile performance

二月 7, 202020

It’s not always desirable to render a project at the highest frame rate possible, for a variety of reasons, especially on mobile platforms. ... 阅读更多

Behind the Lost Crypt: Art in our new 2D Sample project

二月 6, 20201

We’ve recently hosted a webinar about our new 2D sample project, Lost Crypt. Huge thanks to all of you who joined and contributed to a great... 阅读更多

Managing credentials at Unity

二月 3, 20203

As part of our Secure Software Development Life Cycle (SSDLC) at Unity, we’d like to share our credential management strategy. Managing toke... 阅读更多

Digging into Terrain Paint Holes in Unity 2019.3

一月 31, 202011

Unity 2019.3 continues to bring more exciting updates to Unity’s Terrain system, including – by popular demand – the ability to create holes... 阅读更多

Reach your goals with Unity’s official online learning platform

一月 30, 20206

Learning Unity can be challenging. Make it easier with Unity Learn, our official online learning platform that's designed to help you reach ... 阅读更多

Switching to two releases in the 2020 TECH stream

一月 29, 202022

With Unity’s evolution to a package-based feature-delivery system, we will reduce the number of TECH stream releases in 2020, while deliveri... 阅读更多

Unity 2019.3 is now available

一月 28, 202084

This release features a brand-new Editor interface, new Input System, faster in-Editor iteration time and lots of other improvements. The Hi... 阅读更多

Unity XR platform updates

+1 一月 24, 202053

Amidst a period of innovation for XR, we want to ensure Unity remains the best development platform for creators and our ecosystem partners.... 阅读更多

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

一月 9, 202017

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... 阅读更多

Unity at Sundance Film Festival 2020

一月 7, 20205

In January of 2020, real-time storytellers will be able to dazzle and inspire the Sundance Film Festival audience with immersive creative ac... 阅读更多

Unity Simulation is now on AWS, making it multi-cloud compatible

+1 一月 7, 20206

Today at CES, we announced that Unity Simulation, our cloud-based simulation product, is now multi-cloud compatible with its launch on Amazo... 阅读更多

Unity MARS: Designing a framework for simplified, flexible AR authoring

一月 3, 20203

We set out to build workflows that give creators the ability to make AR applications that work the way we want them to: context-aware, flexi... 阅读更多