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Reality vs illusion

+2 四月 11, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... 阅读更多

Upgrading VFX in the FPS Sample with Visual Effect Graph

四月 10, 20198

Last year, at Unite LA, we unveiled our FPS Sample project and Visual Effect Graph. FPS Sample is aimed to show developers how to set up a f... 阅读更多

Sound Design and Music – Buried Memories Volume 1: Yggdrasil Icon Pack

四月 4, 20195

The Unity Icon Collective brings together top industry talent to produce high-quality content straight to the Unity Asset Store. Today we di... 阅读更多

Tips for extending the Unity Editor – Lessons from Project MARS

+1 四月 3, 20192

The Authoring Tools Group in Unity Labs is developing Project MARS — Mixed and Augmented Reality Studio, a Unity extension that enables user... 阅读更多

Higher fidelity and smoother frame rates with Adaptive Performance

四月 1, 201922

We recently wrapped up GDC 2019, where we spoke about Adaptive Performance during our Keynote. We’re excited to let you know that the Previe... 阅读更多

Pixar’s Universal Scene Description for Unity out in Preview

三月 28, 20197

Pixar's Universal Scene Description (USD) is a file format designed for large-scale asset pipelines, with a particular focus on parallel wor... 阅读更多

Unity Support for Stadia: Here’s what you need to know

三月 19, 201920

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, St... 阅读更多

Announcing Unity and Havok Physics for DOTS

三月 19, 201934

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... 阅读更多

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

三月 19, 201917

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... 阅读更多

Isometric 2D Environments with Tilemap

三月 18, 201915

With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in t... 阅读更多

2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

+1 三月 13, 201912

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younge... 阅读更多

Creating Assets with Photogrammetry using a rotating surface

三月 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... 阅读更多

On DOTS: Entity Component System

三月 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... 阅读更多