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Remote Settings upgraded to support Segments

九月 15, 20179

Since our beta launch in June, Remote Settings has been very popular among our developers. The tool has been used in many different creative ways and applied to various platforms Unity supports. From updating with festive scenes to sending promotional offers, from mobile games to... 阅读更多

Since our beta launch in June, Remote Settings has been very popular among our developers. The tool has been used in many different creative ways and applied to various platforms Unity supports. From updating with festive scenes to sending promotional offers, from mobile games to... 阅读更多

What this cool cat can teach you about mobile free-to-play games

八月 15, 201730

The Unity R&D Content team’s latest demo is a complete free-to-play (F2P) mobile game, which makes full use of more Unity features, like Unity Ads and Analytics, than... 阅读更多

Standard Events Explained: Part 2 – Application and Progression

八月 9, 20174

So far in this series, I've introduced the concept of Standard Events and waded into the pool to describe the Onboarding group of events. This time, we're diving deeper, ... 阅读更多

Zynga & Unity: Exclusive Rewarded Advertising

八月 2, 20173

Don’t go chasin’ waterfalls - the future of in-app advertising is with Unified Auction. Zynga goes exclusive with Unity We’re thrilled to announce that we’ve partnered ... 阅读更多

Unity’s future of VR ads and how Cinemachine and Timeline will change storytelling as we know it

七月 22, 20172

Introducing Unity to a whole new audience We recently had a fantastic showing at the VR in the Sky event in New York City. Part of VR Soc... 阅读更多

Standard Events Explained: Part 1 – Onboarding

六月 9, 20174

In my last post, I wrote about our new Standard Events package, which we've designed to make deep analysis of your game insanely simple. Now... 阅读更多

Introducing Remote Settings: Update your game in an instant

六月 2, 201740

Running a game as a live service means you can adapt your game to your players’ needs, keep your game fresh and make the experience more enj... 阅读更多

Introducing Standard Events

五月 12, 20179

"What custom events should I implement?" is a question we get asked a lot at Unity Analytics. Believe it or not, asking this doesn't mark yo... 阅读更多

Hackers, InterWebz, and Fish Tacos

二月 22, 20174

In the harsh chill of a San Diego February... Well, it was a little drizzly and we couldn't wear shorts (most of the time). Anyway... 1... 阅读更多

Can’t Stop, Won’t Stop: The 2016 Mobile Games Market Report

二月 1, 201710

The 2016 year-in-review data report on global mobile and VR gaming trend is now available! Created in partnership with SuperData Research, t... 阅读更多

How Mindstorm answers the million-dollar question about players

一月 24, 2017

The Games-as-a-Service model offers a way to keep your mobile games fresh because you can continually release launch campaigns, IAP sales, g... 阅读更多

Games By The Numbers Q3 2016: Overview of the Mobile Games Landscape

十一月 16, 20169

At-A-Glance: Android and iOS players have nearly the same average number of sessions per day (2.4 vs. 2.38) Android players spent 26... 阅读更多

From game hobbyist to thriving mobile game studio

十月 25, 201611

Majid Khosravi had been a gamer his whole adult life. Developing software was just something he did for a living. That is, until he began to... 阅读更多