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Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their cr... 阅读更多
Unity has been used to develop numerous high quality 2D games over the years. This article, which is based on a talk I gave at three of our ... 阅读更多
Hi everyone! I want to share with all of you the news on Game Hackathon that took part in Lvov, Ukraine last weekend. Unity Technologies ... 阅读更多
Designing content for multiple platforms becomes far easier if you think a few things through before you start. If you get your processes ri... 阅读更多
Hello! Just over a year ago I joined Unity as a Trainer and Consultant. In this role, I've been travelling to customers around the world ... 阅读更多
Last Friday we published Part I of our story on how four indie customers successfully funded their games with Kickstarter. Part I focused ma... 阅读更多
Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... 阅读更多
Unity 4.0 added the new release channels function to the Unity Web Player plugin; this function gives us more fine-grained control over runt... 阅读更多
It’s that time of year again! With Unite 2013 fast approaching in Vancouver, it’s time to start thinking about the 2013 Unity Awards as well... 阅读更多
The current Kickstarter landscape is crowded with spectacular successes and a fair share of dashed hopes. Launching your own funding project... 阅读更多
Let’s start with some numbers—big numbers. It’s forecasted that in 2013 the market will increase by 470%, from 231.8M USD in 2012 to 1090.9M... 阅读更多
This May 21 – 22, we’re throwing the first Unite Nordic, a regional Unity developers’ conference in Malmo, Sweden. It’s an event we’re parti... 阅读更多
As of today, we will stop selling Flash deployment licenses. We will continue to support our existing Flash customers throughout the 4.x cy... 阅读更多
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用于将 Unity 项目构建卸载到网络硬件上的许可解决方案。