Rock, Paper, Shotgun's Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and "makin... 阅读更多
I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... 阅读更多
Some time ago we've announced our third Unite conference.
The conference will have many Unity employees, as well as Unity users, giving p... 阅读更多
During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... 阅读更多
Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compati... 阅读更多
Today is very exciting for us because we've just released a much anticipated update to our iPhone development platform -- Unity iPhone 1.5.
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... 阅读更多
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... 阅读更多
This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... 阅读更多
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... 阅读更多
We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... 阅读更多
Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... 阅读更多
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... 阅读更多