ShogunGamer's Corey Rollins did a great interview with EA Tiburon's Greg Rinaldi about his team's experience using Unity to create Tiger Woo... 阅读更多
Just a quick announcement to say that our users have organized a gathering of Unity developers in downtown Austin at 8pm tonight (Thursday) ... 阅读更多
We're happy to announce that tickets to this year's Unite '09 conference are now on sale! This year's event is a bit different than the prio... 阅读更多
This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. T... 阅读更多
A group of us are here in Austin TX representing Unity at the Game Developers Conference Austin. The show floor just closed for the day and ... 阅读更多
Rock, Paper, Shotgun's Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and "makin... 阅读更多
I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... 阅读更多
Some time ago we've announced our third Unite conference.
The conference will have many Unity employees, as well as Unity users, giving p... 阅读更多
During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... 阅读更多
Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compati... 阅读更多
Today is very exciting for us because we've just released a much anticipated update to our iPhone development platform -- Unity iPhone 1.5.
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... 阅读更多
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... 阅读更多