Animation and cinematics in Buried Memories Volume 1: Yggdrasil

A few months ago, we released Volume 1 of the Icon Collective, and it’s time to share more about what went into the animation and cinematics... 阅读更多

三月 4, 2019回复

Unity ML-Agents Toolkit v0.7: A leap towards cross-platform inference

Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-... 阅读更多

+1 三月 1, 20199

SRP Batcher: Speed up your rendering!

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... 阅读更多

二月 28, 201923

Unity ranks top of the charts in the Singular 2019 ROI Index

The Singular 2019 ROI Index is in, and Unity ranks as a top-performing ad network for mobile marketers on iOS and Android globally. Let’s ta... 阅读更多

二月 27, 20198

On DOTS: C++ & C#

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... 阅读更多

二月 26, 201949

HoloLens 2 is coming: What you need to know

Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation... 阅读更多

+1 二月 26, 201910

Quality Week 2019


二月 22, 20192

Faces of Unity: Nathan St. Pierre

Nathan St. Pierre is a full-stack developer with our Cloud Services team in Bellevue, WA. From the Developer Dashboard to Unity Collaborate,... 阅读更多

二月 20, 20193

Join Unity at GDC 2019 – Our biggest yet

GDC is one of the biggest game development events of the year, and it happens right in Unity SF’s backyard! Join us for a week centered on o... 阅读更多

二月 19, 20195

The Obstacle Tower Challenge is live!

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built ... 阅读更多

二月 18, 20194

Show us what is inside the Yggdrasil vault

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Con... 阅读更多

二月 15, 20192

Procedural Stochastic Texturing in Unity

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... 阅读更多

+1 二月 14, 201934

Creating an Interactive Vertex Effect using Shader Graph

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these fea... 阅读更多

+1 二月 12, 201918