Tips for extending the Unity Editor – Lessons from Project MARS

The Authoring Tools Group in Unity Labs is developing Project MARS — Mixed and Augmented Reality Studio, a Unity extension that enables user... 阅读更多

+1 四月 3, 20192

Higher fidelity and smoother frame rates with Adaptive Performance

We recently wrapped up GDC 2019, where we spoke about Adaptive Performance during our Keynote. We’re excited to let you know that the Previe... 阅读更多

四月 1, 201922

How to create & publish a multiplayer game with Sinespace  

Unity Asset Store partner, Sinespace, is a virtual world platform for developing & publishing multi-user games, apps, and experiences in... 阅读更多

三月 29, 20193

Pixar’s Universal Scene Description for Unity out in Preview

Pixar's Universal Scene Description (USD) is a file format designed for large-scale asset pipelines, with a particular focus on parallel wor... 阅读更多

三月 28, 20197

David Bowie is in AR: How Planeta built a killer app with Unity

"David Bowie is" is an app created by creative sound and media studio Planeta. Planeta used Unity to adapt the original museum exhibition fo... 阅读更多

三月 26, 20192

Unity Support for Stadia: Here’s what you need to know

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, St... 阅读更多

三月 19, 201920

Announcing Unity and Havok Physics for DOTS

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... 阅读更多

三月 19, 201934

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... 阅读更多

三月 19, 201918

Isometric 2D Environments with Tilemap

With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in t... 阅读更多

三月 18, 201915

Next week at GDC: How to stream the Keynote and where to go

Every year at GDC we make major announcements and debut our latest technologies. We can’t wait to reveal our latest features, jaw-dropping d... 阅读更多

三月 14, 20192

2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younge... 阅读更多

+1 三月 13, 201912

Look closer. That’s the power of real-time 3D for AEC

In March, we had our first webinar for AEC (Architecture, Engineering, and Construction), allowing audiences to see how to beautify models t... 阅读更多

三月 12, 20195
AEC

Creating Assets with Photogrammetry using a rotating surface

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... 阅读更多

三月 11, 20198