The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3.
So you’ve decided to download and check out this newfangled “Unity” thing. You open it up, create a project, and are presented with the Unit... 阅读更多
Physically-based surface shaders in the Asset Store
So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... 阅读更多
Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... 阅读更多
Exciting news! GameAnalytics and Unity Technologies have partnered up to bring developers an unprecedented analytics solution! Analytics ha... 阅读更多
The following post was written by Jean-Christophe Cimetiere, Director, Partner Developer Marketing at Microsoft, to update the Unity communi... 阅读更多
It was really hard, but we have finally settled on the 15 winners of our Windows Store and Windows Phone 8 contest. Here's a brief overview ... 阅读更多
Today, we're thrilled to announce the launch of Unity 4.3, and with it, the highly anticipated introduction of our new feature set for 2D.
Our headline 2D feature is one we’ve really been itching to give you. It’s been in development for over a year now, and the team have done a... 阅读更多
Unity and Microsoft will now be working together to bring the Xbox One deployment add-on to all developers registered with the ID@Xbox prog... 阅读更多
When Siobhan Reddy, studio head at Media Molecule, said that she demanded that one of the Tearaway characters be female, it raised a few eye... 阅读更多
We wanted answers to a few questions:
How many bugs can we find in those reports?
How good is our rating system? (brief explanation be... 阅读更多
Maybe you’ve created a great 3D model or an editor extension for Unity, but now it’s sitting at the Asset Store shelves and gathering dust. ... 阅读更多