Unity Night in Odessa

二月 20, 20142

Building Quality This presentation focused on what we do to make Unity awesome, giving an overview of the QA teams and the tools we use in ... 阅读更多

Exclusive offer for Unity developers building games for Windows

二月 19, 201413

Last November I shared with you that we’d surpassed 1000 games made with Unity across Windows Store and Windows Phone. Well, it looks like t... 阅读更多

Overcoming issues with iOS App Store submissions

二月 11, 201413

Recently, we have received a number of reports indicating that Apple have tightened their review process, and have started rejecting apps th... 阅读更多

Global Game Jam 2014

二月 7, 201425

It was another record breaking year for the Global Game Jam this year with a mind blowing total of 2292 games created using Unity.  This is ... 阅读更多

Simplygon Now Live in Unity

二月 6, 20149

Greetings all!  I'm pretty chuffed that Simplygon's AAA quality mesh reduction and automatic LOD technology is now available to Unity users ... 阅读更多

The ‘Kii to Unity’ contest

一月 28, 20144

I'm pretty fond of Kii, with whom Unity has a very amicable relationship!  They've got what I think is one of the most promising backend-as-... 阅读更多

New Sample Assets Beta

一月 17, 201457

*** Updates! * Added simple arcade style 2-axis aircraft control example. * Added “Handheld Camera” prefab. Has realistic fuzzy tracking ... 阅读更多

PlayStation® Vita deployment is here!

一月 15, 201424

Back in March 2013, we announced a partnership with Sony based on support for every single one of SCE’s PlayStation platforms, in addition t... 阅读更多

Monitoring Unity Performance, Part II

一月 8, 20146

Building the rig We have built a performance test rig that can monitor selected development and release branches and report selected data p... 阅读更多

Unity and Kii Cloud Team Up for the Love of the Game

一月 7, 2014

(This guest blog post comes from our online service partner, Kii) With Kii, game developers get a fast and scalable backend, powerful... 阅读更多

Occlusion Culling in Unity 4.3: Troubleshooting

一月 2, 20143

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... 阅读更多

Monitoring Unity Performance, Part I

十二月 30, 20135

With an ever increasing amount of test configurations (platforms, operating systems, versions) it gets increasingly difficult to keep track ... 阅读更多

Occlusion Culling in Unity 4.3: Best Practices

十二月 26, 20134

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... 阅读更多