Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... 阅读更多
Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of... 阅读更多
As a veteran of online, mobile and console games services I've become used to the idea of change; mostly from sitting on the sometimes uncom... 阅读更多
White Nights is a marketing and networking (no, not the TCP/IP based :)) conference that takes place in the cultural capital of Russia: the ... 阅读更多
We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0.
We’ve been using PhysX 2.8.3 for a while now. W... 阅读更多
Exciting times for graphics on iOS 8!
At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... 阅读更多
Over the last days of May and into early June, over 50 people from in and around the Boston game community gathered together for a VR game j... 阅读更多
One of the hardest things about writing documentation as a developer is to step into the shoes of the user. When you know everything about a... 阅读更多
The second in a series of reveal videos of the new UI tools coming soon in Unity 4.6, this time we show you a quick overview of creating 3D ... 阅读更多
The animation team has been working hard to pull together an impressive feature set for Unity 5.0. Here’s a quick overview of the new animat... 阅读更多
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... 阅读更多
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... 阅读更多
Following hot on the heels of the PlayStation®Mobile (PSM) public preview, we’re proud to announce the full official release of the Unity fo... 阅读更多
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