The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... 阅读更多
In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... 阅读更多
It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... 阅读更多
Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... 阅读更多
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... 阅读更多
I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... 阅读更多
Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... 阅读更多
Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... 阅读更多
Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... 阅读更多
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... 阅读更多
Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... 阅读更多
At the core of our company philosophy is the belief that nothing should get in the way of the creative process. Game development has tradit... 阅读更多
Its that time of year again!
It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies.
For t... 阅读更多