At the core of our company philosophy is the belief that nothing should get in the way of the creative process. Game development has tradit... 阅读更多
Its that time of year again!
It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies.
For t... 阅读更多
Luma Arcade's recently released Bladeslinger for iOS (and soon to be on Android) pushes the boundaries of what can be achieved on mobile har... 阅读更多
This fall, the Asset Store ran its first asset contest in Korea. The contest sought out bipedal 3D model characters which fell into either t... 阅读更多
We're so pleased to announce the release of the Unity Asset Store's new browser-based interface! For the first time, you can now browse the... 阅读更多
Good news for Unity 3.5 users - we just released version 3.5.7 with lots of fixes for Android, iOS and a few others. Download it here -
Here at Unity we've been working hard on an entirely new area of the website to help you learn game development with Unity. We've posted twi... 阅读更多
As many of you are creating great content for the Apple iOS App Store, we wanted to create a quick guide to show you how the submission proc... 阅读更多
Our longest running Ninja Camp wraps today. After the crunch of the Unity 4 release, our developers got three weeks to jam on awesome new p... 阅读更多
After the excitement of the Unity 4 release and the creative blast of Ninja Camp, it’s time for another Mecanim update.
Note: For up-to-date information about how you can create real-money gambling games using Unity, visit our gambling solutions page.
Unity is used to create a lot of interactive software outside of the video game industry. Everything from architectural visualizations to mi... 阅读更多
A lot of cool stuff was developed during Ninja Camp VII. One of the projects targetted the baking of NavMeshes and Occlusion data.