Build Engineering and Infrastructure: How Unity Does It

Hello!  I'm Na'Tosha and I'm the Build and Infrastructure Developer here at Unity Technologies.  While speaking with users at the awesome U... 阅读更多

十月 21, 201117

Asset Store Action News – October 2011!

Autumn is here.. and for those of us in the northern hemisphere, this means cooler weather, colorful falling leaves, pumpkins and Halloween ... 阅读更多

十月 19, 201114

London Unity Usergroup 5 & 6

The London Unity Usergroup had its fifth and sixth events within the last 6 weeks (due to the former being delayed after the london riots), ... 阅读更多

十月 19, 20111

Tips for water in Unity

This post will show you how to create water with a custom mesh, adjust the settings and gain some artist insight into making water look nice... 阅读更多

十月 7, 201115

Unite 11 – Its Over

Unite has just flown by in a complete blur, as it always does. The Unity staff are heading their different ways, all across the world to get... 阅读更多

十月 3, 201113

Unite 11 – Day 2

So day two of Unite 11 has come to a close. At the time of writing I've just got home from the Unite Party, it was really cool and I had a g... 阅读更多

九月 30, 20114

SHADOWGUN talk at Unite

Many people were asking for slides from yesterdays "SHADOWGUN: rendering techniques and optimization challenges" talk, so here it is: SHADOW... 阅读更多

九月 29, 20116

Unite 11 – Day 1

So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... 阅读更多

九月 28, 201132

Mixamo’s Auto-Rigger

Our friends at Mixamo have been working on new solutions for game developers.  You can already use their animation tools inside the Unity As... 阅读更多

九月 21, 201114

Animating skinned mesh along waypoints in Unity

This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity. At the end of the guid... 阅读更多

九月 20, 201110

“Special Effects with Depth” talk at SIGGRAPH

Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... 阅读更多

九月 8, 201114

Art Assets – best practice guide

Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... 阅读更多

九月 2, 201126

Unity and Flash : a sneak peek.

Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... 阅读更多

九月 1, 2011131