Unity and Kii Cloud Team Up for the Love of the Game

一月 7, 2014

(This guest blog post comes from our online service partner, Kii) With Kii, game developers get a fast and scalable backend, powerful... 阅读更多

Occlusion Culling in Unity 4.3: Troubleshooting

一月 2, 20143

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... 阅读更多

Monitoring Unity Performance, Part I

十二月 30, 20135

With an ever increasing amount of test configurations (platforms, operating systems, versions) it gets increasingly difficult to keep track ... 阅读更多

Occlusion Culling in Unity 4.3: Best Practices

十二月 26, 20134

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Th... 阅读更多

Unity Test Tools Released

十二月 18, 201340

Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... 阅读更多

Game Metrics: Their True Nature and What You Shouldn’t Live Without

十二月 5, 20137

Facts about Christian: Favorite games: Old-school shooters, mostly Quake 1, Team Fortress, and Bioshock Favorite GA tool: Heatmaps Favori... 阅读更多

Unity web hack: embedding Asset Store items made easy

十二月 4, 201310

You have a website, right? Or a blog? When posting about the Asset Store, it’s good to show which one of all the amazing assets are you talk... 阅读更多

Get a bundle of cool games and support a great cause!

十二月 3, 20138

A huge group of experienced Brazilian game developers including companies such as Critical (Dungeonland), Behold Studios (Knights of Pen and... 阅读更多

Occlusion Culling in Unity 4.3: The Basics

十二月 2, 201329

The following blog post was written by Jasin Bushnaief of Umbra Software to explain the updates to occlusion culling in Unity Pro 4.3. Un... 阅读更多

Come Learn with Learn

十一月 21, 201313

So you’ve decided to download and check out this newfangled “Unity” thing. You open it up, create a project, and are presented with the Unit... 阅读更多

Cutting edge AAA shading technology for all

十一月 21, 201326

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... 阅读更多

A vote for a bug

十一月 20, 201330

Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... 阅读更多

Unity and GameAnalytics Partner Up! Roadhouse Interactive Shares Their Experience With Both Tools

十一月 19, 20131

Exciting news! GameAnalytics and Unity Technologies have partnered up to bring developers an unprecedented analytics solution!  Analytics ha... 阅读更多