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标签存档: graphics

Level up your game graphics with these Universal Render Pipeline tutorials

八月 26, 20206

Learn how to bring your game graphics to life. We’ve gathered the latest tutorial content to level up your game in the Universal Render Pipe... 阅读更多

Realizing rapid conceptual design with kitbashing

+2 八月 11, 20209

Our small team quickly mashed up Snaps, KitBash3D, and other Asset Store packages to demonstrate what can be achieved with a little work and... 阅读更多

Evolve your Graphics with new demo projects and sessions from Unite Now

七月 17, 20203

When it comes to graphics, you need to be able to push your visuals and have the control to be able to decide what matters to you most. That... 阅读更多

High Definition Render Pipeline real-time ray tracing is now in Preview

三月 6, 20207

Along with package 7.2.0 of the High Definition Render Pipeline (HDRP), we’re delivering a preview version of real-time ray tracing.  HDR... 阅读更多

HDRP: Out of Preview in 2019.3

二月 24, 202013

Version 7.2.0 of the HDRP package is now out of Preview and verified for production. That means we guarantee stability, platform support and... 阅读更多

Create beautiful and complex effects with the Visual Effect Graph: Verified in 2019.3

二月 21, 20207

Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition... 阅读更多

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

一月 9, 202017

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... 阅读更多

How the Lightweight Render Pipeline is evolving

九月 20, 201948

We have renamed the Lightweight Render Pipeline in 2019.3. It’s now the Universal Render Pipeline, a powerful solution that delivers beautif... 阅读更多

Stream high-quality real-time graphics through your browser with our new WebRTC framework

九月 17, 201918

Now you can develop applications that take advantage of Unity’s rapidly advancing graphics capabilities without being constrained by device ... 阅读更多

Unity at SIGGRAPH 2019: Workshops, talks, demos, and more

+1 七月 26, 20193

Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... 阅读更多

Reality vs illusion

+2 四月 11, 20198

In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... 阅读更多

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

三月 19, 201917

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... 阅读更多

Creating Assets with Photogrammetry using a rotating surface

三月 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... 阅读更多