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标签存档: graphics

Mike Capps Joins Unity as Internal Advisor

五月 7, 201517

I’m very excited to announce that Dr. Mike Capps will be joining Unity Technologies as an advisor to me, our exec team and to our core R&... 阅读更多

@Heliosdoublesix does Arch-viz with realtime Global Illumination

二月 24, 201528

Is it possible to dial up the quality level in Unity 5 high enough to make high-end architectural visualizations? In response Alex Lovett a... 阅读更多

Extending Unity 5 rendering pipeline: Command Buffers

二月 6, 201551

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... 阅读更多

Staying ahead with DirectX 12

一月 22, 201537

Direct3D 12 is a new graphics API with the promise of reducing driver overhead and allowing better use of multi-core systems. In those aspec... 阅读更多

Frame Debugger in Unity 5.0

七月 29, 201427

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... 阅读更多

Metal, a new graphics API for iOS 8

七月 3, 201425

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... 阅读更多

Teleporter demo

五月 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... 阅读更多

Shader Compilation in Unity 4.5

五月 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... 阅读更多

The Mouse and the Asset Store: The Story of Ghost of a Tale

四月 23, 20143

During the Ghost of a Tale Indiegogo campaign, many were surprised to learn that this game wasn’t the work of a whole studio of developers. ... 阅读更多

Physically-based shading upcoming in Unity 5.0

三月 20, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... 阅读更多

Cutting edge AAA shading technology for all

十一月 21, 201326

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... 阅读更多

4.1 Graphics Features

三月 15, 201317

Hi people, I just thought I would take a few minutes to explain some of the new graphics features they we have going into Unity 4.1 so th... 阅读更多

Unity 4: AAA graphics and performance for your mobile games

七月 5, 201233

Hi from the Unity Mobile team, With Unity 4, you will have 10 platforms to which you can publish your awesome game. But in this blog, we’... 阅读更多