In Unity 4.6 / 5.0, the generation of batches for rendering of the UI system is very slow. This is due to a few factors, but ultimately our ... 阅读更多
One of the problems we faced was how could we rename fields without having our users lose data. During our beta period, we wanted to refacto... 阅读更多
The second in a series of reveal videos of the new UI tools coming soon in Unity 4.6, this time we show you a quick overview of creating 3D ... 阅读更多
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