Search Unity

标签存档: performance

Introducing the Profile Analyzer

+1 五月 13, 201915

Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code chang... 阅读更多

Performance Benchmarking in Unity: How to Get Started

九月 25, 201813

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... 阅读更多

New Best Practice Guide – Memory Management in Unity

六月 27, 201825

Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 ou... 阅读更多

Crunch compression of ETC textures

十二月 15, 201710

This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... 阅读更多

Updated Crunch texture compression library

十一月 15, 201720

Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce t... 阅读更多

#unitytips: ParticleSystem Performance – Culling

十二月 20, 201622

In a previous post, I wrote about the performance considerations when using the various curve modes available in the particle system. This t... 阅读更多

Unity WebGL Memory: The Unity Heap

十二月 5, 201610

In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... 阅读更多

Understanding Memory in Unity WebGL

九月 20, 201619

Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... 阅读更多

Unity 5.4 is out – here’s what’s in it

七月 28, 2016105

The wait is over, and Unity 5.4 has been released! You can download it here. As we announced in March, we’ve put extra resources into beta... 阅读更多

Enhanced visuals, better performance, and more: the Unity 5.4 public beta is ready for you to download

三月 15, 201660

As part of our commitment to bringing you stable products, Unity 5.4 is now available as a beta to all Unity users, including everyone using... 阅读更多

Profiling with Instruments

二月 1, 20167

In the Enterprise Support team, we see a lot of iOS projects. At some point, in any iOS development, developers often end up running their g... 阅读更多

Optimizing iOS app size with resource slicing

十二月 28, 201511

App slicing is a new iOS feature available since iOS and tvOS version 9.0. It's purpose is to reduce the size of the main application bundle... 阅读更多

10000 Update() calls

十二月 23, 201576

Unity has so-called Messaging system which allows you to define a bunch of magic methods in your scripts which will be called at specific ev... 阅读更多