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标签存档: physics

Havok Physics in Unity

十一月 6, 201925

As announced at Game Developers Conference (GDC) 2019, Havok Physics is now available as a Preview package in the Unity Package Manager. Thi... 阅读更多

Physics updates in Unity 2019.3

十月 22, 201929

Unity 2019.3 beta brings quite a few updates to our PhysX integration. This will make the current implementation more precise, faster, and m... 阅读更多

Announcing Unity and Havok Physics for DOTS

三月 19, 201934

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... 阅读更多

Physics Changes in Unity 2018.3 Beta

十一月 12, 201835

The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we shi... 阅读更多

A 2D dream comes to life with Unity: 2D Physics in forma.8

二月 5, 20182

Mauro Fanelli first started using Unity on his Mac back in 2005, but until relatively recently, he had never been a dedicated game developer... 阅读更多

Spotlight Team Best Practices: Collision Performance Optimization

七月 26, 20176

On the Spotlight Team, we work with the most ambitious Unity developers to try to push the boundary of what a Unity game can be. We see all ... 阅读更多

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

二月 8, 2017

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... 阅读更多

Debug view mode for physics collision geometry

六月 9, 201619

We want to help you quickly inspect the collision geometry in your scene to decide whether collisions should or shouldn’t happen. This is us... 阅读更多

High-performance physics in Unity 5

七月 8, 2014109

We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0. We’ve been using PhysX 2.8.3 for a while now. W... 阅读更多