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标签存档: scene management

Achieve better Scene workflow with ScriptableObjects

七月 1, 202021

Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the p... 阅读更多

Introducing Unity 2018.3

十二月 13, 201878

Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain sys... 阅读更多